![]() FSR 2 suffered from more artefacting but maintained visual clarity, while temporal injection delivered a softer image with an artefacting level roughly between the other two options. Running all modes in their performance presets, I generally preferred the look of the XeSS image, which is sharp and relatively free of visual artefacts. Here we have three options: AMD's FSR 2, Insomniac's temporal injection technique, or Intel's XeSS, running in its reduced quality DP4A path with support for non-Intel GPUs. ![]() We actually don't need to cut back visual settings much at all, but upscaling is required to get into a comfortable performance window on the Deck. Rift Apart in particular is one of the most cutting-edge current-gen titles, but the game is surprisingly scalable. Can the modest 15W APU that powers the Deck deliver a good experience in these cutting edge games, with good-looking visuals at reasonable frame-rates? Or do these latest PS5 ports push past the limits of Valve's handheld? ![]() These games push features like ray tracing, advanced upsampling, virtualised geometry and GPU-driven decompression, taxing even high-end PCs - and yet, both games also received Valve's Steam Deck Verified seal of approval. Two of the most technically advanced current-gen titles have just launched on PC - Ratchet and Clank: Rift Apart and Remnant 2.
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